Free PDF Armada: A Novel

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Armada: A Novel

Armada: A Novel


Armada: A Novel


Free PDF Armada: A Novel

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Armada: A Novel

Product details

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Audible Audiobook

Listening Length: 11 hours and 50 minutes

Program Type: Audiobook

Version: Unabridged

Publisher: Random House Audio

Audible.com Release Date: July 14, 2015

Whispersync for Voice: Ready

Language: English, English

ASIN: B00VN00OXE

Amazon Best Sellers Rank:

Ernest Cline made a big splash with his first novel, Ready Player One, which Spielberg is bringing to film. Cline returns with the same spirit--and a just-as-cinematic-worthy story--in Armada. Zack Lightman is just trying to survive his senior year in high school. He's a top-rated player on the popular game Armada, which consumes much of his time outside of school and his part-time job at the video game store. When not playing Armada, he enjoys the treasure trove left by his father, who died when Zack was a baby. The boxes of his father's old things contain music, movies, and, especially, video games he enjoyed.At the bottom of one of those boxes of nerd culture artifacts, Zack discovered a journal, in which his father speculates that there is some connection between the video game industry, sci-fi movies, the government, and the military. When a spaceship that looks exactly like a ship on the Armada video game picks Zack up in front of his high school, he learns that his father's seemingly paranoid ravings were right on the money.Those popular video games were not just video games. They were training simulations, preparing humans to fight the coming alien invasion. As one of the top gamers, Zack is a key recruit for the Earth Defense Alliance. He joins in the fight against an invasion that has been building for years, a desperate fight for the future of the human race.Like Ready Player One, Armada draws on the world of video games and movies, especially sci-fi, and 80s pop culture. There were plenty of times when I paused my reading to Google a phrase or quote that I didn't recognize. Safe to say Cline is more immersed in nerd pop culture than I am. (There's also a character who quotes Shakespeare. I had to Google those lines, too.)Armada feels brief and breezy. The story moves along at break-neck speed. Of course it does: Zack's going to school one day, and with hours he's fighting an alien attack at a secret military base. Armada draws explicitly from Ender's Game, Iron Eagle, The Last Starfighter, and other stories and movies. It does not, however, feel like Cline is recycling material. He writes with an original voice, capturing the teenage mind and nerd culture (I hope that phrase does not sound demeaning. I think Cline would be OK with it; he wrote the screenplay for a movie called Fanboys which epitomizes nerd culture. . . .)Fans of Ready Player One, sci-fi movie lovers, and gamers will love Armada. But the appeal is certainly broader than that. Zack is the underdog, the unlikely hero, the every-teen who rises to the challenge and saves the day. Read it. Don't wait for the (hopefully inevitable) movie.Thanks to Edelweiss and the publisher for the complimentary electronic review copy!

I am a bit torn on this book. I am a huge fan of Ready Player One, so I jumped on this regardless of the luke warm reviews it has here. If you liked Ready Player One, you will like this book. It's the same book. Similar 80s pop culture references, main character isn't dissimilar to RP1, Characters are the same age with similar parental/family issues, same writing style... heck, there is even a high scores list. It's the same book, with a different story (if that makes any sense).The book is fun, the story is fun, the only negative I can give it is that at times the writing seems a little lazy and rushed. It's a simple book that doesn't make you have to think too much. Go into it wanting a fun story about video games training you for a real alien invasion, and not some literary masterpiece, and you won't be disappointed.

If you liked Ready Player One you probably think this will be a good follow-up. It won't be. It will be a follow-up definitely, but not a good one. The characters ALL have zero likeable qualities. We have no real reason to pull for the main character other than he's really good at a video game and likes old music. We hear about the music selection of in every battle scene like we're ready a movie script, not a book.SPOILERS AHEADA bunch of things happen that you don't care about because you don't care about any of the characters. They have the most basic dialogue and interaction. It's the same level of conversation you'd expect to watch in an episode of Might Morphin' Power Rangers but with cursing sprinkled around in some attempt to punch it up and help you realize Earth's eminent demise. It doesn't work. You'll keep reading because you want to know what happens.The ending is not good. The one thing is does accomplish is managing to be predictable and nonsensical at the same time. The main characters saves the end of the world and is a hero by ignoring everyone but his dad, who has been hanging out with potheads on the moon. Turns out the whole alien invasion was just a total test. And all those people that died and parts of the world destroy well that's just a casualty of the test. Now the aliens could have just maybe had a conversation with Earth and if they didn't like us blow us to pieces with their obviously advanced technology. Instead they played a game of entrapment for 50 years and hoped we would make the right decision after killing millions of people on our planet. Just dumb. The more I think about it the more I hate it.

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Armada: A Novel PDF

Armada: A Novel PDF

Armada: A Novel PDF
Armada: A Novel PDF